Salty Scientist Studios

Wizard School · October 2026

Stone, air and flesh

The rest of the curriculum works on matter. Stone can be reshaped, things can be moved about, and the body counts as a material like any other, which is where it gets odd.

Stone

a geomancer turns a charging goblin to stone, then botches a cast and sets the hut alight
a geomancer turns a charging goblin to stone, then botches a cast and sets the hut alight

--scene stone.

Stoneshape raises stone, and builds it out of stone lying nearby. Teachers do this on their own whenever there's rock to shape: 35 times in a month in seed 1.

Transmute is stone with turn, and it changes what a thing is made of. Every wall, bed and statue in the school has a material, and the material decides how strong it is, whether it burns and where it melts. So a wooden wall turned to stone is a wall that won't burn.

Petrify is stone with bolt. It flies at one person and hardens them where they stand, and it's what teachers reach for when raiders come.

In the GIF the teacher starts a Petrify on the charging goblin (that's the circle of dust round him). A few casts later her hand slips, the botched glyph lets its heat out, and the wooden hut catches fire.

Air and motion

a teacher levitates four stacks across the grounds, then makes a student light on their feet
a teacher levitates four stacks across the grounds, then makes a student light on their feet

--scene kinesis.

Levitate floats a stack to wherever it's wanted. In practice teachers treat it as haulage: meals to the hall, steel to the workbench, flax to the loom. It was the sixth most cast spell in seed 1.

Gust pushes air, and smoke and gas along with it. Lighten and Burden make a person lighter or heavier, so either quick on their feet or slowed to a crawl.

The body

a healer mends a student's wounds and grows back their lost hand
a healer mends a student's wounds and grows back their lost hand

--scene body.

Vitae is the school of flesh. Flesh is a material the way stone is, so new flesh has to be built out of something: the patient's own food first, then any food lying nearby. If that isn't enough, the spell takes the rest out of the caster.

Mend closes wounds, and teachers cast it on the injured without being told, after a fight or a fall. Regrowth grows back a lost part. It's slow and expensive and I saw it twice in a month. Purge clears out what shouldn't be in a body, which covers the mutations wild magic leaves and, half the time, a were-curse.

Then there are Graft, Sever, Extract and Implant, the surgeon's spells. They take a part off, draw an organ out of a body and put it back in. They're forbidden, and no student ever arrives at them by study, by a slip of the hand or by wild magic. Somebody has to teach them.

The dev diary has a few entries on what happens when Extract works and Implant doesn't. One of them involves a brain that came out and never went back.