Salty Scientist Studios

Dev log

Wizard School

A life sim where you run a school of magic.

November 2026

From flat to 3D, one screenshot at a time

The last post was about what changed when Wizard School went 3D. This one is about how it went, because it went fast and not in a straight line. The first 3D commit is dated 11 November. A day...

November 2026

Moving to 3D

Every GIF in the earlier posts is flat: pixel art seen from straight above, the way RimWorld is. That view is on its way out. Wizard School is now drawn in three dimensions from a corner, the way...

October 2026

Sparks, smoke and lamplight

Night in Wizard School is drawn by dithering. The darker a spot is, the more of its pixels go grey and then black. It suits the pixel art. The trouble was that until this week almost nothing lit...

October 2026

What they talk about

Until this month, people in Wizard School talked the way most sim characters do. Two of them stand near each other, a number goes up, and every so often one insults the other. Friendships took...

October 2026

Light and sound

The last two schools of magic work on the senses. Nights in this game are dark and everything makes noise, so these two get more use than you'd guess from the spell list. One of them does, anyway.

October 2026

Stone, air and flesh

The rest of the curriculum works on matter. Stone can be reshaped, things can be moved about, and the body counts as a material like any other, which is where it gets odd.

October 2026

Fire and water

Pyromancy and hydromancy are the first two schools a new Wizard School teaches. They are also the two that go wrong most often. Each is built on a single sigil, ember for fire and tide for water,...

October 2026

What the wizards actually cast

I got curious about which spells actually get used in Wizard School, so I had the game keep count for a month.